For King and Country, by Ben.


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Version 3:

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September 16, 20011:

Thank you for downloading version 3 of my campaign. Changes to the maps and scripts are listed below. General changes to the campaign are as follows:

Changed the Cast of Characters and Countries.

Added sound bits for help with pronounciation. They were self made so I apologize for my accent.

The country that you control in the campaign has had its name changed. I never really liked the old name, (I just took the name from a city that is near where I live) and it doesn't really fit in.
The new name, Hondorum, is much more apropriate and will be the final name. Sorry about this.

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Mission 1:
Script: No Change
Map: Small changes in terrain. Stone mountain enhanced. Objects added. Palm tree by barracks removed.
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Mission 2:
Script: No Change
Map: Same as mission 1.
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Mission 3:
Script: No Change
Map: Land by base is less elevated. Elevation raised in enemy's base. Objects add/removed. Mountain added behind base.
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Mission 4:
Script: Beginning enemy attack changed. Some of your starting soldiers have been removed. Your base has been moved and starts with more resources. Player 5 has a much larger village and trains crossbowmen. 
Map: Objects added/removed. Elevation increased in some spots, lowered in others.
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Mission 5:
Script: No change
Map: No change
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Mission 6:
Script: Completly redone.
Map: Almost a completly new map.
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Mission 7:
Script: Huge changes in script; mostly to fit in with the changed map. Players added/removed. AI no longer builds (never works good, anyway). Your base has been moved.
Map: Huge changes. Most notable is the westren part of the map and the stone mountain added to better seperate you from the enemy.
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Mission 8:
Script: No change
Map: Minor changes.
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Mission 9:
Script: No change
Map: Minor changes.
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Mission 10:
Script: Completly redone.
Map: Completly redone.
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Mission 11:
Script: No change
Map: Some object, elevation, and terrain changes.
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Mission 12:
Script: No Change
Map: Minor changes.
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Mission 13:
Script: No Change
Map: Minor changes.
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Mission 14:
Script: No Change
Map: Minor changes.
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Version 2:

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April 10, 20011:

Release of beta version 2. This version is mostly an improvment to missions 12 and 14, although other missions were changed, too.
The campaign, itself, is now played in TPR, not TSK. Instead of replacing the missions and text files, you now replace the mission and misc folders.

The following changes to missions and maps (that I can remember) are


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Mission 1:
Script: Some serfs that just stood around were removed. Resources added to 2nd storehouse.
Map: Some objects removed.
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Mission 2:
Script: All your buildings are now occupied at the beginning of the mission. Some enemy soliders added. Player 6 now trains troops. All buildings now appear properlly.
Map: Some objects removed.
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Mission 3:
Script: No Change
Map: No change
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Mission 4:
Script: No change
Map: No change
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Mission 5:
Script: No change
Map: No change
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Mission 6:
Script: Player 2's farms reeranged.
Map: Corn fields removed.
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Mission 7:
Script: No change
Map: No change
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Mission 8:
Script: No change
Map: No change
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Mission 9:
Script: No change
Map: No change
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Mission 10:
Script: No change
Map: No change
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Mission 11:
Script: No change
Map: No change
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Mission 12:
Script: Some of your troops are reeranged. You start with more troops. Added another player to prevent you from an easy win.
Map: The archers who ambush you are now only reachable via your starting position. The crossbowmen who ambush you are now reachable by a different ramp. Objects added/removed. Terrain changed in many other areas. Elevation changes, etc.
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Mission 13:
Script: North-Eastren enemy's base is enlarged. I think I also switched some of your buildings around, but I can't remember.
Map: Some objects added. Minimal elevation changes. North-Eastren enemy's location changed to allow a larger base.
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Mission 14:
Script: Huge changes in script. All enemies should attack now (excpet for player 6 and 8, who's attacks might not work for reasons unkown...). Starting troops changed. Player 5 now has a storehouse and inn. Beginning attack changed. Starting troops and resources changed. Enemies will make leather-armored soldiers if no iron weapons are in their barracks. Player 6 trains troops. Player 4's defencive positions changed (see map changes). Ally now trains troops at the start of the mission. Ally has no soldiers at the beginning of the mission. Other changes...
Map: Large changes to map. Most noteworthy was player 4's base, which can be accessed by two different ways.
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Please comment and report bugs on Lewin's Website. Don't forget to rate my campaign, too! 

You can also give me suggestion on how to improve this campaign and report any bugs by emailing me at ben_kamper@yahoo.com

Enjoy!

Ben






















